DirectX+HLSL/Graphics/Compute All-in-One
A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.
Book Details
- ISBN: 9798289659729
- Publication Date: June 25, 2025
- Pages: 356
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of DirectX
- Implement advanced techniques for DirectX 12
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
A must-read for anyone trying to master Optimization. I found myself highlighting entire pages—it’s that insightful. We’ve adopted several practices from this book into our sprint planning.
This book made me rethink how I approach Optimization. I feel more confident tackling complex projects after reading this.
I was struggling with until I read this book DirectX 12.
I’ve bookmarked several chapters for quick reference on DirectX.
This book made me rethink how I approach GPU Programming.
This book distilled years of confusion into a clear roadmap for Compute Shaders. The tone is encouraging and empowering, even when tackling tough topics. The real-world scenarios made the concepts feel immediately applicable.
I keep coming back to this book whenever I need guidance on DirectX+HLSL/Graphics/Compute. I feel more confident tackling complex projects after reading this.
I’ve bookmarked several chapters for quick reference on Rendering.
After reading this, I finally understand the intricacies of Optimization.
This resource is indispensable for anyone working in Optimization.
The author has a gift for explaining complex concepts about Ray Tracing. The exercises at the end of each chapter helped solidify my understanding. The testing strategies have improved our coverage and confidence.
I've read many books on this topic, but this one stands out for its clarity on Rendering. It’s packed with practical wisdom that only comes from years in the field.
I've been recommending this to all my colleagues working with DirectX+HLSL/Graphics/Compute.
I finally feel equipped to make informed decisions about GPU Programming.
This book offers a fresh perspective on DirectX.
The author has a gift for explaining complex concepts about DirectX. I feel more confident tackling complex projects after reading this. The architectural insights helped us redesign a major part of our system.
I've read many books on this topic, but this one stands out for its clarity on DirectX. I feel more confident tackling complex projects after reading this.
I've read many books on this topic, but this one stands out for its clarity on Rendering.
The author's experience really shines through in their treatment of Optimization.
A must-read for anyone trying to master DirectX+HLSL/Graphics/Compute. I found myself highlighting entire pages—it’s that insightful. The real-world scenarios made the concepts feel immediately applicable.
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