QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

4.7 (112 reviews)
Game PhysicsCollision DetectionRigid Body SimulationGravityMotionGame DevelopmentPhysics EnginesRealismSimulationUnityUnreal Engine

A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.

Book Details
  • ISBN: 9798264282454
  • Publication Date: May 14, 2025
  • Pages: 525
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Game Physics
  • Implement advanced techniques for Collision Detection
  • Optimize performance in Rigid Body Simulation applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Parker Nelson
Parker Nelson
Systems Architect at Slack
20 days ago

I’ve bookmarked several chapters for quick reference on Gravity. It’s packed with practical wisdom that only comes from years in the field. It’s helped me mentor junior developers more effectively.

Kai Nelson
Kai Nelson
Tech Lead at Pinterest
16 days ago

I’ve already implemented several ideas from this book into my work with Physics Engines. I’ve already recommended this to several teammates and junior devs.

Drew Miller
Drew Miller
Mobile Developer at Slack
5 months ago

A must-read for anyone trying to master Gravity.

Casey Williams
Casey Williams
API Evangelist at Dropbox
13 days ago

The examples in this book are incredibly practical for QuickStart.

River Williams
River Williams
Mobile Developer at Apple
2 months ago

I've been recommending this to all my colleagues working with QuickStart.

Riley Smith
Riley Smith
Product Designer at Shopify
1 months ago

This is now my go-to reference for all things related to Realism. The author anticipates the reader’s questions and answers them seamlessly.

Blake King
Blake King
Site Reliability Engineer at Amazon
6 months ago

The author's experience really shines through in their treatment of Collision Detection.

Taylor Nguyen
Taylor Nguyen
DevOps Specialist at Slack
26 days ago

I’ve shared this with my team to improve our understanding of QuickStart. The exercises at the end of each chapter helped solidify my understanding. It’s helped me write cleaner, more maintainable code across the board.

Skyler Baker
Skyler Baker
Game Developer at Twitter
20 days ago

I've been recommending this to all my colleagues working with Collision Detection. The troubleshooting tips alone are worth the price of admission.

Jordan Carter
Jordan Carter
Technical Writer at Airbnb
7 months ago

I’ve bookmarked several chapters for quick reference on Unity.

River Garcia
River Garcia
Senior Developer at Netflix
24 days ago

This book gave me the confidence to tackle challenges in Rigid Body Simulation. The author’s passion for the subject is contagious. It’s helped me write cleaner, more maintainable code across the board.

Quinn Williams
Quinn Williams
Software Engineer at Google
16 days ago

It’s the kind of book that stays relevant no matter how much you know about Physics. The writing style is clear, concise, and refreshingly jargon-free.

Blake King
Blake King
Senior Developer at Stripe
29 days ago

I’ve already implemented several ideas from this book into my work with Physics Engines.

Skyler Young
Skyler Young
UX Strategist at Oracle
30 days ago

This is now my go-to reference for all things related to Gravity.

Riley Carter
Riley Carter
Product Designer at Nvidia
1 months ago

I’ve already implemented several ideas from this book into my work with Motion. The troubleshooting tips alone are worth the price of admission.

Blake Davis
Blake Davis
Cloud Architect at Airbnb
1 months ago

This book bridges the gap between theory and practice in Physics Engines.

Emerson Walker
Emerson Walker
Embedded Systems Engineer at Slack
7 months ago

The examples in this book are incredibly practical for Game Development. I particularly appreciated the chapter on best practices and common pitfalls.

Drew Carter
Drew Carter
Frontend Engineer at Airbnb
9 months ago

A must-read for anyone trying to master QuickStart.

Harper Lewis
Harper Lewis
QA Analyst at Microsoft
16 days ago

I wish I'd discovered this book earlier—it’s a game changer for Physics.

Casey Lopez
Casey Lopez
Platform Engineer at Apple
11 days ago

It’s rare to find something this insightful about Gravity. Each section builds logically and reinforces key concepts without being repetitive. The testing strategies have improved our coverage and confidence.

Micah Green
Micah Green
ML Engineer at Pinterest
30 days ago

I've been recommending this to all my colleagues working with Unity. The writing style is clear, concise, and refreshingly jargon-free.

Blake Brown
Blake Brown
AI Researcher at GitHub
3 months ago

I’ve bookmarked several chapters for quick reference on Physics.

Quinn Walker
Quinn Walker
Full Stack Developer at Adobe
4 months ago

The practical advice here is immediately applicable to Unity. I appreciated the thoughtful breakdown of common design patterns.

Alex Brown
Alex Brown
QA Analyst at Oracle
29 days ago

The clarity and depth here are unmatched when it comes to Physics Engines.

Jordan Scott
Jordan Scott
Data Scientist at Pinterest
30 days ago

The author has a gift for explaining complex concepts about Game Development.

Blake Garcia
Blake Garcia
Full Stack Developer at Amazon
10 months ago

This book distilled years of confusion into a clear roadmap for Collision Detection.

Reese Baker
Reese Baker
Product Designer at Nvidia
6 months ago

This book bridges the gap between theory and practice in Unreal Engine. It’s the kind of book you’ll keep on your desk, not your shelf. I’ve started incorporating these principles into our code reviews.

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