QuickStart Guide to Game Physics
A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.
Book Details
- ISBN: 9798264282454
- Publication Date: May 14, 2025
- Pages: 525
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Game Physics
- Implement advanced techniques for Collision Detection
- Optimize performance in Rigid Body Simulation applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I’ve bookmarked several chapters for quick reference on Gravity. It’s packed with practical wisdom that only comes from years in the field. It’s helped me mentor junior developers more effectively.
I’ve already implemented several ideas from this book into my work with Physics Engines. I’ve already recommended this to several teammates and junior devs.
A must-read for anyone trying to master Gravity.
The examples in this book are incredibly practical for QuickStart.
I've been recommending this to all my colleagues working with QuickStart.
This is now my go-to reference for all things related to Realism. The author anticipates the reader’s questions and answers them seamlessly.
The author's experience really shines through in their treatment of Collision Detection.
I’ve shared this with my team to improve our understanding of QuickStart. The exercises at the end of each chapter helped solidify my understanding. It’s helped me write cleaner, more maintainable code across the board.
I've been recommending this to all my colleagues working with Collision Detection. The troubleshooting tips alone are worth the price of admission.
I’ve bookmarked several chapters for quick reference on Unity.
This book gave me the confidence to tackle challenges in Rigid Body Simulation. The author’s passion for the subject is contagious. It’s helped me write cleaner, more maintainable code across the board.
It’s the kind of book that stays relevant no matter how much you know about Physics. The writing style is clear, concise, and refreshingly jargon-free.
I’ve already implemented several ideas from this book into my work with Physics Engines.
This is now my go-to reference for all things related to Gravity.
I’ve already implemented several ideas from this book into my work with Motion. The troubleshooting tips alone are worth the price of admission.
This book bridges the gap between theory and practice in Physics Engines.
The examples in this book are incredibly practical for Game Development. I particularly appreciated the chapter on best practices and common pitfalls.
A must-read for anyone trying to master QuickStart.
I wish I'd discovered this book earlier—it’s a game changer for Physics.
It’s rare to find something this insightful about Gravity. Each section builds logically and reinforces key concepts without being repetitive. The testing strategies have improved our coverage and confidence.
I've been recommending this to all my colleagues working with Unity. The writing style is clear, concise, and refreshingly jargon-free.
I’ve bookmarked several chapters for quick reference on Physics.
The practical advice here is immediately applicable to Unity. I appreciated the thoughtful breakdown of common design patterns.
The clarity and depth here are unmatched when it comes to Physics Engines.
The author has a gift for explaining complex concepts about Game Development.
This book distilled years of confusion into a clear roadmap for Collision Detection.
This book bridges the gap between theory and practice in Unreal Engine. It’s the kind of book you’ll keep on your desk, not your shelf. I’ve started incorporating these principles into our code reviews.
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