Shaders Unchained: Writing Powerful Shaders for Every Platform
A comprehensive guide to mastering Shaders, GLSL, HLSL and more.
Book Details
- ISBN: 9798262596102
- Publication Date: August 28, 2025
- Pages: 507
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Shaders and GLSL, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Shaders
- Implement advanced techniques for GLSL
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Shaders and GLSL. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
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The insights in this book helped me solve a critical problem with WebGPU.
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This book bridges the gap between theory and practice in Shaders. The troubleshooting tips alone are worth the price of admission. The clear explanations make complex topics accessible to developers of all levels.
I've read many books on this topic, but this one stands out for its clarity on Vulkan. The author’s passion for the subject is contagious.
The author's experience really shines through in their treatment of Vulkan.
I wish I'd discovered this book earlier—it’s a game changer for Vulkan.
I’ve bookmarked several chapters for quick reference on WebGPU. I particularly appreciated the chapter on best practices and common pitfalls.
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I wish I'd discovered this book earlier—it’s a game changer for WebGPU.
I keep coming back to this book whenever I need guidance on DirectX.
This book offers a fresh perspective on Shaders.
I was struggling with until I read this book Every. The code samples are well-documented and easy to adapt to real projects.
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This book completely changed my approach to Platform. I appreciated the thoughtful breakdown of common design patterns. I'm planning to use this as a textbook for my team's training program.
It’s like having a mentor walk you through the nuances of Every. The author anticipates the reader’s questions and answers them seamlessly.
After reading this, I finally understand the intricacies of Writing.
It’s rare to find something this insightful about WebGPU.
I've been recommending this to all my colleagues working with Graphics Programming. I was able to apply what I learned immediately to a client project.
It’s the kind of book that stays relevant no matter how much you know about GPU Compute.
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I’ve shared this with my team to improve our understanding of Writing. The diagrams and visuals made complex ideas much easier to grasp. The debugging strategies outlined here saved me hours of frustration.
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