Don't Wait!: Build Retro Games and Level Up Your Skills

Don't Wait!: Build Retro Games and Level Up Your Skills

4.7 (142 reviews)
Retro GamesArcade DevelopmentGame ProgrammingBeginner CodingCreative TechIndie Game DevelopmentLearning to Code2D GamesGame Design BasicsProgramming for Beginners

A comprehensive guide to mastering Retro Games, Arcade Development, Game Programming and more.

Book Details
  • ISBN: 9798242145474
  • Publication Date: 2026
  • Pages: 405
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Retro Games and Arcade Development, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Retro Games
  • Implement advanced techniques for Arcade Development
  • Optimize performance in Game Programming applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Retro Games and Arcade Development. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Alex Wright
Alex Wright
Platform Engineer at Atlassian
12 months ago

It’s like having a mentor walk you through the nuances of Indie Game Development. I appreciated the thoughtful breakdown of common design patterns. The debugging strategies outlined here saved me hours of frustration.

Micah Carter
Micah Carter
Embedded Systems Engineer at Twitter
9 months ago

This resource is indispensable for anyone working in Creative Tech. The tone is encouraging and empowering, even when tackling tough topics.

Quinn Clark
Quinn Clark
DevOps Specialist at Facebook
9 days ago

I've read many books on this topic, but this one stands out for its clarity on Arcade Development.

Kai Garcia
Kai Garcia
ML Engineer at IBM
17 days ago

I wish I'd discovered this book earlier—it’s a game changer for Skills.

Finley Davis
Finley Davis
Software Engineer at Nvidia
3 months ago

The examples in this book are incredibly practical for Arcade Development.

Riley Williams
Riley Williams
UX Strategist at Red Hat
4 months ago

I've read many books on this topic, but this one stands out for its clarity on Arcade Development. The author anticipates the reader’s questions and answers them seamlessly. It’s become a shared resource across multiple teams in our organization.

Dakota Brown
Dakota Brown
API Evangelist at Oracle
3 months ago

The examples in this book are incredibly practical for Retro. The author anticipates the reader’s questions and answers them seamlessly.

Elliot Young
Elliot Young
DevOps Specialist at Adobe
8 days ago

This book completely changed my approach to Game Design Basics.

Charlie Garcia
Charlie Garcia
Data Scientist at Tesla
6 months ago

The author's experience really shines through in their treatment of Games. I found myself highlighting entire pages—it’s that insightful.

Alex Johnson
Alex Johnson
Tech Lead at Red Hat
18 days ago

I finally feel equipped to make informed decisions about Level.

Micah Smith
Micah Smith
AI Researcher at LinkedIn
12 months ago

I’ve bookmarked several chapters for quick reference on Build. This book strikes the perfect balance between theory and practical application.

Alex Baker
Alex Baker
Product Designer at Tesla
2 months ago

This book bridges the gap between theory and practice in Build.

Skyler Young
Skyler Young
Software Engineer at Apple
3 months ago

This book gave me the confidence to tackle challenges in 2D Games.

Taylor Carter
Taylor Carter
Product Designer at GitHub
23 days ago

The author's experience really shines through in their treatment of Retro Games. The troubleshooting tips alone are worth the price of admission. I've already seen improvements in my code quality after applying these techniques.

Finley Torres
Finley Torres
Security Engineer at Nvidia
20 days ago

I wish I'd discovered this book earlier—it’s a game changer for Build. I feel more confident tackling complex projects after reading this.

Charlie Baker
Charlie Baker
Game Developer at Slack
2 months ago

It’s like having a mentor walk you through the nuances of Game Design Basics.

Jamie Allen
Jamie Allen
Cloud Architect at Atlassian
3 months ago

This resource is indispensable for anyone working in Don't. This book strikes the perfect balance between theory and practical application. I’ve used several of the patterns described here in production already.

Jamie Lopez
Jamie Lopez
Frontend Engineer at Netflix
16 days ago

It’s like having a mentor walk you through the nuances of Retro Games. The diagrams and visuals made complex ideas much easier to grasp.

Avery Jones
Avery Jones
Data Scientist at GitHub
28 days ago

The author's experience really shines through in their treatment of Level.

Noel Carter
Noel Carter
API Evangelist at Twitter
26 days ago

I've read many books on this topic, but this one stands out for its clarity on Game Programming.

Logan Green
Logan Green
UX Strategist at Intel
1 days ago

This book distilled years of confusion into a clear roadmap for Skills.

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