



Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 382
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions

The insights in this book helped me solve a critical problem with shader. The diagrams and visuals made complex ideas much easier to grasp. The real-world scenarios made the concepts feel immediately applicable.

It’s like having a mentor walk you through the nuances of Ray-Tracing. I’ve already recommended this to several teammates and junior devs.

The writing is engaging, and the examples are spot-on for Ray-Tracing.

I’ve bookmarked several chapters for quick reference on vulkan.

This book completely changed my approach to ray-tracing. The pacing is perfect—never rushed, never dragging.

It’s rare to find something this insightful about ray-tracing.

It’s rare to find something this insightful about graphics.

The insights in this book helped me solve a critical problem with Impatient.

The examples in this book are incredibly practical for compute. The writing style is clear, concise, and refreshingly jargon-free.
I finally feel equipped to make informed decisions about Ray-Tracing.
It’s like having a mentor walk you through the nuances of graphics. The author’s passion for the subject is contagious. I'm planning to use this as a textbook for my team's training program.

I keep coming back to this book whenever I need guidance on Impatient. I feel more confident tackling complex projects after reading this.

This book offers a fresh perspective on vulkan.

It’s rare to find something this insightful about Vulkan.

After reading this, I finally understand the intricacies of shader. Each section builds logically and reinforces key concepts without being repetitive.
I've been recommending this to all my colleagues working with Impatient.

This is now my go-to reference for all things related to shader.

This book gave me the confidence to tackle challenges in Impatient.

This is now my go-to reference for all things related to Ray-Tracing. I particularly appreciated the chapter on best practices and common pitfalls. We’ve adopted several practices from this book into our sprint planning.

The clarity and depth here are unmatched when it comes to Vulkan. I found myself highlighting entire pages—it’s that insightful.

This book offers a fresh perspective on Real-Time.
This book gave me the confidence to tackle challenges in compute. The troubleshooting tips alone are worth the price of admission. We’ve adopted several practices from this book into our sprint planning.
The author's experience really shines through in their treatment of graphics. The tone is encouraging and empowering, even when tackling tough topics.

This book bridges the gap between theory and practice in Ray-Tracing.

The author has a gift for explaining complex concepts about Impatient.

The insights in this book helped me solve a critical problem with shader. It’s the kind of book you’ll keep on your desk, not your shelf.

It’s like having a mentor walk you through the nuances of Vulkan.

This book offers a fresh perspective on vulkan.

I’ve bookmarked several chapters for quick reference on shader.

The insights in this book helped me solve a critical problem with Impatient. The diagrams and visuals made complex ideas much easier to grasp. It’s become a shared resource across multiple teams in our organization.
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