Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 401
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The practical advice here is immediately applicable to Ray-Tracing. Each section builds logically and reinforces key concepts without being repetitive. The debugging strategies outlined here saved me hours of frustration.
This helped me connect the dots I’d been missing in compute. I feel more confident tackling complex projects after reading this.
I've been recommending this to all my colleagues working with Real-Time.
This helped me connect the dots I’d been missing in ray-tracing.
The practical advice here is immediately applicable to graphics. I’ve already recommended this to several teammates and junior devs. The clarity of the examples made it easy to onboard new developers.
This book gave me the confidence to tackle challenges in Vulkan. It’s the kind of book you’ll keep on your desk, not your shelf.
I’ve already implemented several ideas from this book into my work with Impatient.
I was struggling with until I read this book ray-tracing.
I wish I'd discovered this book earlier—it’s a game changer for shader. I appreciated the thoughtful breakdown of common design patterns.
This book offers a fresh perspective on Ray-Tracing.
This is now my go-to reference for all things related to Ray-Tracing. I feel more confident tackling complex projects after reading this. It’s helped me write cleaner, more maintainable code across the board.
This book bridges the gap between theory and practice in shader. The pacing is perfect—never rushed, never dragging.
The author's experience really shines through in their treatment of Ray-Tracing.
The writing is engaging, and the examples are spot-on for Real-Time.
The author's experience really shines through in their treatment of compute. The author’s passion for the subject is contagious.
I’ve shared this with my team to improve our understanding of shader.
After reading this, I finally understand the intricacies of ray-tracing.
The author has a gift for explaining complex concepts about Real-Time. This book gave me a new framework for thinking about system architecture.
The author's experience really shines through in their treatment of Real-Time.
The writing is engaging, and the examples are spot-on for Impatient.
I’ve shared this with my team to improve our understanding of Real-Time.
It’s rare to find something this insightful about Impatient. The code samples are well-documented and easy to adapt to real projects. The clarity of the examples made it easy to onboard new developers.
I was struggling with until I read this book ray-tracing. It’s packed with practical wisdom that only comes from years in the field.
It’s rare to find something this insightful about Impatient.
I wish I'd discovered this book earlier—it’s a game changer for shader.
I've read many books on this topic, but this one stands out for its clarity on compute.
The examples in this book are incredibly practical for vulkan. Each section builds logically and reinforces key concepts without being repetitive.
A must-read for anyone trying to master shader.
It’s the kind of book that stays relevant no matter how much you know about vulkan.
The examples in this book are incredibly practical for Vulkan. The diagrams and visuals made complex ideas much easier to grasp. The architectural insights helped us redesign a major part of our system.
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