Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8346009634
- Publication Date: November 9, 2024
- Pages: 571
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
It’s the kind of book that stays relevant no matter how much you know about Ray-Tracing. This book strikes the perfect balance between theory and practical application. This book gave me the tools to finally tackle that long-standing bottleneck.
This book distilled years of confusion into a clear roadmap for Onwards):. I particularly appreciated the chapter on best practices and common pitfalls.
It’s rare to find something this insightful about vulkan.
I keep coming back to this book whenever I need guidance on programming. I’ve already recommended this to several teammates and junior devs.
This book bridges the gap between theory and practice in ray-tracing.
The clarity and depth here are unmatched when it comes to Vulkan. This book strikes the perfect balance between theory and practical application. I’ve bookmarked several sections for quick reference during development.
This is now my go-to reference for all things related to ray-tracing. Each section builds logically and reinforces key concepts without being repetitive.
I’ve already implemented several ideas from this book into my work with graphics.
This book gave me the confidence to tackle challenges in ray-tracing.
The insights in this book helped me solve a critical problem with Programming.
I’ve already implemented several ideas from this book into my work with Onwards):. The exercises at the end of each chapter helped solidify my understanding. It helped me refactor legacy code with confidence and clarity.
It’s like having a mentor walk you through the nuances of ray-tracing. I appreciated the thoughtful breakdown of common design patterns.
It’s the kind of book that stays relevant no matter how much you know about (Beginners.
I’ve bookmarked several chapters for quick reference on compute.
The clarity and depth here are unmatched when it comes to (Beginners. I especially liked the real-world case studies woven throughout. I’ve used several of the patterns described here in production already.
I wish I'd discovered this book earlier—it’s a game changer for Workshop. I’ve already recommended this to several teammates and junior devs.
I’ve already implemented several ideas from this book into my work with Started.
I keep coming back to this book whenever I need guidance on Vulkan. The troubleshooting tips alone are worth the price of admission. This book gave me the tools to finally tackle that long-standing bottleneck.
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