



Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8346009634
- Publication Date: November 9, 2024
- Pages: 516
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions

I've read many books on this topic, but this one stands out for its clarity on Workshop. The author’s passion for the subject is contagious. The real-world scenarios made the concepts feel immediately applicable.

It’s rare to find something this insightful about ray-tracing. I especially liked the real-world case studies woven throughout.

This resource is indispensable for anyone working in Ray-Tracing.

The clarity and depth here are unmatched when it comes to Ray-Tracing.

I’ve already implemented several ideas from this book into my work with Ray-Tracing.
This helped me connect the dots I’d been missing in Ray-Tracing. This book gave me a new framework for thinking about system architecture.
It’s the kind of book that stays relevant no matter how much you know about Vulkan.

This book offers a fresh perspective on Ray-Tracing. The practical examples helped me implement better solutions in my projects. It helped me refactor legacy code with confidence and clarity.

This is now my go-to reference for all things related to ray-tracing. The tone is encouraging and empowering, even when tackling tough topics.

I’ve already implemented several ideas from this book into my work with compute.

This book gave me the confidence to tackle challenges in Everything.

After reading this, I finally understand the intricacies of Ray-Tracing. The code samples are well-documented and easy to adapt to real projects. It helped me refactor legacy code with confidence and clarity.

This book completely changed my approach to graphics. It’s packed with practical wisdom that only comes from years in the field.
The author has a gift for explaining complex concepts about shader.
I've been recommending this to all my colleagues working with Ray-Tracing.

It’s the kind of book that stays relevant no matter how much you know about Started.

This book made me rethink how I approach Vulkan. I feel more confident tackling complex projects after reading this. This book gave me the tools to finally tackle that long-standing bottleneck.

I've read many books on this topic, but this one stands out for its clarity on Ray-Tracing. I feel more confident tackling complex projects after reading this.

The practical advice here is immediately applicable to Started.

I’ve bookmarked several chapters for quick reference on Ray-Tracing.
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