Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders
A comprehensive guide to mastering programming, compute, shader and more.
Book Details
- ISBN: 979-8345148280
- Publication Date: November 1, 2024
- Pages: 528
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book made me rethink how I approach shader. I found myself highlighting entire pages—it’s that insightful. The modular design principles helped us break down a monolith.
I've read many books on this topic, but this one stands out for its clarity on Vulkan. I was able to apply what I learned immediately to a client project.
This book bridges the gap between theory and practice in compute.
This book bridges the gap between theory and practice in simulation.
This book made me rethink how I approach Shaders.
The insights in this book helped me solve a critical problem with Programming. The author's real-world experience shines through in every chapter.
I finally feel equipped to make informed decisions about Compute.
I was struggling with until I read this book High-Performance. Each section builds logically and reinforces key concepts without being repetitive.
A must-read for anyone trying to master compute.
This book bridges the gap between theory and practice in Programming.
This book distilled years of confusion into a clear roadmap for Programming. This book gave me a new framework for thinking about system architecture. This book gave me the tools to finally tackle that long-standing bottleneck.
The insights in this book helped me solve a critical problem with Shaders. This book strikes the perfect balance between theory and practical application.
I wish I'd discovered this book earlier—it’s a game changer for simulation.
This book completely changed my approach to Programming. The diagrams and visuals made complex ideas much easier to grasp.
This book distilled years of confusion into a clear roadmap for simulation.
The clarity and depth here are unmatched when it comes to Compute.
This book bridges the gap between theory and practice in Vulkan.
This book completely changed my approach to Shaders. I was able to apply what I learned immediately to a client project.
I've been recommending this to all my colleagues working with shader.
I’ve shared this with my team to improve our understanding of Shaders.
This book completely changed my approach to programming. I’ve already recommended this to several teammates and junior devs. The real-world scenarios made the concepts feel immediately applicable.
This book made me rethink how I approach Vulkan. The practical examples helped me implement better solutions in my projects.
This book gave me the confidence to tackle challenges in Compute.
This book gave me the confidence to tackle challenges in compute.
A must-read for anyone trying to master Compute. I’ve already recommended this to several teammates and junior devs. The clarity of the examples made it easy to onboard new developers.
The practical advice here is immediately applicable to simulation. I especially liked the real-world case studies woven throughout.
A must-read for anyone trying to master Compute:.
The insights in this book helped me solve a critical problem with shader. The writing style is clear, concise, and refreshingly jargon-free. It’s helped me mentor junior developers more effectively.
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