Foundations of Graphics & Compute - Volume 2: Rendering
Foundations of Graphics & Compute - Volume 2: Rendering view 1
Foundations of Graphics & Compute - Volume 2: Rendering view 2
Foundations of Graphics & Compute - Volume 2: Rendering view 3

Foundations of Graphics & Compute - Volume 2: Rendering

4.7 (88 reviews)
webgpuwgslgraphicscomputesimulationai

A comprehensive guide to mastering webgpu, wgsl, graphics and more.

Book Details
  • ISBN: 979-8338619353
  • Publication Date: September 7, 2024
  • Pages: 482
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of webgpu
  • Implement advanced techniques for wgsl
  • Optimize performance in graphics applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Kai Lopez
Kai Lopez
Software Engineer at Facebook
1 months ago

I've been recommending this to all my colleagues working with graphics. Each section builds logically and reinforces key concepts without being repetitive. We’ve adopted several practices from this book into our sprint planning.

Parker Jones
Parker Jones
Data Scientist at Zoom
29 days ago

I've read many books on this topic, but this one stands out for its clarity on webgpu. I found myself highlighting entire pages—it’s that insightful.

Jamie Baker
Jamie Baker
QA Analyst at Twitter
27 days ago

The examples in this book are incredibly practical for simulation.

Jamie Green
Jamie Green
Software Engineer at Stripe
3 days ago

This book bridges the gap between theory and practice in compute.

Noel Nelson
Noel Nelson
Tech Lead at Intel
7 months ago

This book offers a fresh perspective on Volume. I found myself highlighting entire pages—it’s that insightful.

River Walker
River Walker
UX Strategist at IBM
17 days ago

This book bridges the gap between theory and practice in webgpu.

Quinn Nelson
Quinn Nelson
Data Scientist at Pinterest
11 months ago

The author has a gift for explaining complex concepts about Volume.

Elliot Adams
Elliot Adams
Tech Lead at IBM
26 days ago

This is now my go-to reference for all things related to simulation. I particularly appreciated the chapter on best practices and common pitfalls.

Avery Nguyen
Avery Nguyen
Senior Developer at Microsoft
11 days ago

I've read many books on this topic, but this one stands out for its clarity on simulation.

Micah Nelson
Micah Nelson
Mobile Developer at GitHub
30 days ago

The author has a gift for explaining complex concepts about Foundations. The tone is encouraging and empowering, even when tackling tough topics. I've already seen improvements in my code quality after applying these techniques.

Morgan King
Morgan King
Software Engineer at Red Hat
1 days ago

The author's experience really shines through in their treatment of Graphics. The troubleshooting tips alone are worth the price of admission.

Harper Wright
Harper Wright
Innovation Lead at Google
22 days ago

I keep coming back to this book whenever I need guidance on graphics.

Charlie Lewis
Charlie Lewis
Technical Writer at Tesla
10 days ago

It’s rare to find something this insightful about simulation.

Kai Torres
Kai Torres
Tech Lead at Stripe
24 days ago

A must-read for anyone trying to master Rendering. This book strikes the perfect balance between theory and practical application.

Drew Nguyen
Drew Nguyen
Systems Architect at Oracle
10 days ago

This book made me rethink how I approach webgpu.

Reese Torres
Reese Torres
UX Strategist at Amazon
2 days ago

This helped me connect the dots I’d been missing in graphics.

Skyler Scott
Skyler Scott
Tech Lead at Oracle
6 days ago

This book made me rethink how I approach Graphics.

Dakota Nguyen
Dakota Nguyen
Automation Specialist at Zoom
6 months ago

I finally feel equipped to make informed decisions about Compute. I particularly appreciated the chapter on best practices and common pitfalls. I'm planning to use this as a textbook for my team's training program.

River Allen
River Allen
Data Scientist at Netflix
2 months ago

The writing is engaging, and the examples are spot-on for Foundations. The author’s passion for the subject is contagious.

Riley Smith
Riley Smith
API Evangelist at Stripe
21 days ago

This book gave me the confidence to tackle challenges in Volume.

Reese Lopez
Reese Lopez
Innovation Lead at Oracle
21 days ago

The practical advice here is immediately applicable to graphics.

Quinn Allen
Quinn Allen
Game Developer at Shopify
19 days ago

It’s the kind of book that stays relevant no matter how much you know about webgpu.

Micah Nelson
Micah Nelson
Game Developer at Pinterest
9 months ago

This book distilled years of confusion into a clear roadmap for simulation. The author anticipates the reader’s questions and answers them seamlessly.

Riley Green
Riley Green
Platform Engineer at Airbnb
26 days ago

The insights in this book helped me solve a critical problem with Foundations.

Morgan Wright
Morgan Wright
Product Designer at Red Hat
26 days ago

I’ve already implemented several ideas from this book into my work with Volume. The pacing is perfect—never rushed, never dragging. The clear explanations make complex topics accessible to developers of all levels.

Charlie Torres
Charlie Torres
Senior Developer at Adobe
4 months ago

It’s like having a mentor walk you through the nuances of Graphics. The writing style is clear, concise, and refreshingly jargon-free.

Kai Nelson
Kai Nelson
UX Strategist at IBM
12 months ago

This resource is indispensable for anyone working in webgpu.

Drew Hill
Drew Hill
Senior Developer at Spotify
4 months ago

The author has a gift for explaining complex concepts about Foundations. The diagrams and visuals made complex ideas much easier to grasp. We’ve adopted several practices from this book into our sprint planning.

Join the Discussion

Related Books

Introduction to Ray-Tracing using WebGPU API in 20 Minutes (Coffee Book Series)
Introduction to Ray-Tracing using WebGPU API in 20 Minutes (Coffee Book Series)

Published: January 13, 2026

View Details
WebGPU+WGSL/Compute/Graphics All-In-One
WebGPU+WGSL/Compute/Graphics All-In-One

Published: April 14, 2025

View Details
Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)
Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)

Published: May 5, 2025

View Details