



WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8320143545
- Publication Date: March 18, 2024
- Pages: 566
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions

I keep coming back to this book whenever I need guidance on 2D/3D,. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. The emphasis on scalability was exactly what our growing platform needed.

I've read many books on this topic, but this one stands out for its clarity on Geometry,. The diagrams and visuals made complex ideas much easier to grasp.

The author has a gift for explaining complex concepts about Fractals,.

I've been recommending this to all my colleagues working with Ray-Tracing,.

I keep coming back to this book whenever I need guidance on programming.

This helped me connect the dots I’d been missing in graphics. I especially liked the real-world case studies woven throughout. The performance gains we achieved after implementing these ideas were immediate.

I wish I'd discovered this book earlier—it’s a game changer for simulation. This book gave me a new framework for thinking about system architecture.

This book distilled years of confusion into a clear roadmap for programming.

The writing is engaging, and the examples are spot-on for Particles,.

I wish I'd discovered this book earlier—it’s a game changer for 2D/3D,. It’s packed with practical wisdom that only comes from years in the field.

A must-read for anyone trying to master programming.

The writing is engaging, and the examples are spot-on for visualization.

I keep coming back to this book whenever I need guidance on Fractals,.
It’s the kind of book that stays relevant no matter how much you know about Example:. The code samples are well-documented and easy to adapt to real projects. The clear explanations make complex topics accessible to developers of all levels.

This helped me connect the dots I’d been missing in Example:. The practical examples helped me implement better solutions in my projects.
The practical advice here is immediately applicable to graphics.

The author has a gift for explaining complex concepts about webgpu. It’s packed with practical wisdom that only comes from years in the field.

This book bridges the gap between theory and practice in Ray-Tracing,.
I keep coming back to this book whenever I need guidance on Effects,. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. I've already seen improvements in my code quality after applying these techniques.

I finally feel equipped to make informed decisions about programming. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

I keep coming back to this book whenever I need guidance on programming.
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