WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

4.7 (63 reviews)
webgpuwgslprogramminggraphicsray-tracingvisualizationsimulationai

A comprehensive guide to mastering webgpu, wgsl, programming and more.

Book Details
  • ISBN: 979-8320006857
  • Publication Date: March 17, 2024
  • Pages: 402
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of webgpu
  • Implement advanced techniques for wgsl
  • Optimize performance in programming applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Rowan Brown
Rowan Brown
Senior Developer at Netflix
4 days ago

I finally feel equipped to make informed decisions about Simulations. It’s packed with practical wisdom that only comes from years in the field. The real-world scenarios made the concepts feel immediately applicable.

Blake Jones
Blake Jones
UX Strategist at Airbnb
10 days ago

This book gave me the confidence to tackle challenges in Image. The code samples are well-documented and easy to adapt to real projects.

Kai Jones
Kai Jones
Mobile Developer at Netflix
8 months ago

The writing is engaging, and the examples are spot-on for WebGPU.

Emerson Smith
Emerson Smith
Systems Architect at Stripe
8 months ago

It’s rare to find something this insightful about Effects,. I appreciated the thoughtful breakdown of common design patterns.

Logan King
Logan King
Product Designer at Atlassian
2 months ago

After reading this, I finally understand the intricacies of Fractals,.

Taylor Allen
Taylor Allen
Product Designer at Snap Inc.
7 months ago

This book offers a fresh perspective on Fractals,. I feel more confident tackling complex projects after reading this. The real-world scenarios made the concepts feel immediately applicable.

Taylor Williams
Taylor Williams
Automation Specialist at Slack
3 days ago

This is now my go-to reference for all things related to Geometry,. The diagrams and visuals made complex ideas much easier to grasp.

Reese Hall
Reese Hall
Full Stack Developer at IBM
8 months ago

This book made me rethink how I approach Ray-Tracing,.

Logan Miller
Logan Miller
Backend Developer at Facebook
12 days ago

I’ve bookmarked several chapters for quick reference on Simulations.

Parker King
Parker King
Tech Lead at Nvidia
1 months ago

A must-read for anyone trying to master visualization.

Skyler Nelson
Skyler Nelson
Innovation Lead at Zoom
26 days ago

I was struggling with until I read this book Ray-Tracing,. I appreciated the thoughtful breakdown of common design patterns. The performance gains we achieved after implementing these ideas were immediate.

Harper Adams
Harper Adams
Software Engineer at Tesla
9 days ago

This book distilled years of confusion into a clear roadmap for Procedural. The author’s passion for the subject is contagious.

Avery Lewis
Avery Lewis
ML Engineer at Netflix
5 months ago

The author has a gift for explaining complex concepts about Simulations.

Parker Baker
Parker Baker
Tech Lead at Red Hat
3 months ago

A must-read for anyone trying to master webgpu. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Logan Brown
Logan Brown
UX Strategist at Zoom
12 days ago

I wish I'd discovered this book earlier—it’s a game changer for Geometry,.

Micah Lopez
Micah Lopez
QA Analyst at Airbnb
7 months ago

This is now my go-to reference for all things related to 2D/3D,. It’s the kind of book you’ll keep on your desk, not your shelf.

Quinn Martinez
Quinn Martinez
Systems Architect at Red Hat
29 days ago

I’ve already implemented several ideas from this book into my work with WebGPU.

Emerson Wright
Emerson Wright
Backend Developer at Red Hat
15 days ago

It’s the kind of book that stays relevant no matter how much you know about 2D/3D,.

Jordan Smith
Jordan Smith
Technical Writer at Apple
24 days ago

It’s the kind of book that stays relevant no matter how much you know about ray-tracing. The exercises at the end of each chapter helped solidify my understanding. The real-world scenarios made the concepts feel immediately applicable.

Kai Scott
Kai Scott
Cloud Architect at Intel
9 months ago

The author has a gift for explaining complex concepts about Simulations. It’s the kind of book you’ll keep on your desk, not your shelf.

Casey Wright
Casey Wright
AI Researcher at IBM
9 days ago

I keep coming back to this book whenever I need guidance on Procedural.

Rowan Clark
Rowan Clark
Game Developer at GitHub
8 days ago

This book bridges the gap between theory and practice in visualization.

Elliot Clark
Elliot Clark
Platform Engineer at Intel
2 months ago

The practical advice here is immediately applicable to webgpu. I appreciated the thoughtful breakdown of common design patterns.

Kai Williams
Kai Williams
DevOps Specialist at Apple
18 days ago

The author's experience really shines through in their treatment of Geometry,.

Skyler Brown
Skyler Brown
API Evangelist at Pinterest
2 months ago

I finally feel equipped to make informed decisions about Geometry,.

Parker Smith
Parker Smith
API Evangelist at Google
9 days ago

This book distilled years of confusion into a clear roadmap for Image. It’s packed with practical wisdom that only comes from years in the field. The emphasis on readability and structure has elevated our entire codebase.

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