WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8320006857
- Publication Date: March 17, 2024
- Pages: 402
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I finally feel equipped to make informed decisions about Simulations. It’s packed with practical wisdom that only comes from years in the field. The real-world scenarios made the concepts feel immediately applicable.
This book gave me the confidence to tackle challenges in Image. The code samples are well-documented and easy to adapt to real projects.
The writing is engaging, and the examples are spot-on for WebGPU.
It’s rare to find something this insightful about Effects,. I appreciated the thoughtful breakdown of common design patterns.
After reading this, I finally understand the intricacies of Fractals,.
This book offers a fresh perspective on Fractals,. I feel more confident tackling complex projects after reading this. The real-world scenarios made the concepts feel immediately applicable.
This is now my go-to reference for all things related to Geometry,. The diagrams and visuals made complex ideas much easier to grasp.
This book made me rethink how I approach Ray-Tracing,.
I’ve bookmarked several chapters for quick reference on Simulations.
A must-read for anyone trying to master visualization.
I was struggling with until I read this book Ray-Tracing,. I appreciated the thoughtful breakdown of common design patterns. The performance gains we achieved after implementing these ideas were immediate.
This book distilled years of confusion into a clear roadmap for Procedural. The author’s passion for the subject is contagious.
The author has a gift for explaining complex concepts about Simulations.
A must-read for anyone trying to master webgpu. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I wish I'd discovered this book earlier—it’s a game changer for Geometry,.
This is now my go-to reference for all things related to 2D/3D,. It’s the kind of book you’ll keep on your desk, not your shelf.
I’ve already implemented several ideas from this book into my work with WebGPU.
It’s the kind of book that stays relevant no matter how much you know about 2D/3D,.
It’s the kind of book that stays relevant no matter how much you know about ray-tracing. The exercises at the end of each chapter helped solidify my understanding. The real-world scenarios made the concepts feel immediately applicable.
The author has a gift for explaining complex concepts about Simulations. It’s the kind of book you’ll keep on your desk, not your shelf.
I keep coming back to this book whenever I need guidance on Procedural.
This book bridges the gap between theory and practice in visualization.
The practical advice here is immediately applicable to webgpu. I appreciated the thoughtful breakdown of common design patterns.
The author's experience really shines through in their treatment of Geometry,.
I finally feel equipped to make informed decisions about Geometry,.
This book distilled years of confusion into a clear roadmap for Image. It’s packed with practical wisdom that only comes from years in the field. The emphasis on readability and structure has elevated our entire codebase.
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