Foundations of Graphics & Compute: Volume 5: Ray-Tracing
A comprehensive guide to mastering webgpu, graphics, compute and more.
Book Details
- ISBN: 979-8306564760
- Publication Date: January 10, 2025
- Pages: 522
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book gave me the confidence to tackle challenges in ray-tracing. The author’s passion for the subject is contagious. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
I wish I'd discovered this book earlier—it’s a game changer for Volume. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
The clarity and depth here are unmatched when it comes to Graphics.
This book gave me the confidence to tackle challenges in ray-tracing.
This book offers a fresh perspective on Ray-Tracing. I feel more confident tackling complex projects after reading this.
The practical advice here is immediately applicable to Compute:.
The author has a gift for explaining complex concepts about Volume.
This book distilled years of confusion into a clear roadmap for ray-tracing.
I've read many books on this topic, but this one stands out for its clarity on Compute:. I especially liked the real-world case studies woven throughout. The testing strategies have improved our coverage and confidence.
I’ve shared this with my team to improve our understanding of Ray-Tracing. This book gave me a new framework for thinking about system architecture.
This is now my go-to reference for all things related to Foundations.
The writing is engaging, and the examples are spot-on for Ray-Tracing.
I've read many books on this topic, but this one stands out for its clarity on Graphics.
This helped me connect the dots I’d been missing in ray-tracing. I’ve already recommended this to several teammates and junior devs.
I was struggling with until I read this book graphics.
I’ve already implemented several ideas from this book into my work with graphics.
I've read many books on this topic, but this one stands out for its clarity on graphics.
The insights in this book helped me solve a critical problem with Foundations. I especially liked the real-world case studies woven throughout. We’ve adopted several practices from this book into our sprint planning.
The author's experience really shines through in their treatment of Volume. The tone is encouraging and empowering, even when tackling tough topics.
The examples in this book are incredibly practical for Foundations.
This is now my go-to reference for all things related to Graphics.
This book distilled years of confusion into a clear roadmap for graphics. The author’s passion for the subject is contagious.
This book distilled years of confusion into a clear roadmap for Volume.
It’s like having a mentor walk you through the nuances of ray-tracing.
I've been recommending this to all my colleagues working with webgpu.
The author has a gift for explaining complex concepts about ray-tracing. The author's real-world experience shines through in every chapter. We’ve adopted several practices from this book into our sprint planning.
The writing is engaging, and the examples are spot-on for compute. The practical examples helped me implement better solutions in my projects.
I've read many books on this topic, but this one stands out for its clarity on Graphics.
It’s the kind of book that stays relevant no matter how much you know about graphics. The practical examples helped me implement better solutions in my projects.
This book completely changed my approach to Volume.
The writing is engaging, and the examples are spot-on for Ray-Tracing.
The author's experience really shines through in their treatment of graphics. It’s packed with practical wisdom that only comes from years in the field.
This helped me connect the dots I’d been missing in Ray-Tracing. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. It helped me refactor legacy code with confidence and clarity.
Join the Discussion
Related Books
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Published: April 1, 2024
View Details
101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples
Published: March 2, 2025
View Details
101 Generative AI Projects: Diffusion Models, Transformers, ChatGPT, and Other LLMs (Paperback)
Published: July 10, 2025
View Details