Ray-Tracing Pocket Book (Paperback)

Ray-Tracing Pocket Book (Paperback)

4.7 (50 reviews)
ray tracingrenderinggraphics3Dvisual effects

A comprehensive guide to mastering ray tracing, rendering, graphics and more.

Book Details
  • ISBN: 979-8287926540
  • Publication Date: April 28, 2025
  • Pages: 353
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of ray tracing and rendering, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of ray tracing
  • Implement advanced techniques for rendering
  • Optimize performance in graphics applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of ray tracing and rendering. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Emerson Williams
Emerson Williams
Data Scientist at Dropbox
9 months ago

I’ve shared this with my team to improve our understanding of rendering. I particularly appreciated the chapter on best practices and common pitfalls. I’ve used several of the patterns described here in production already.

Jules Nguyen
Jules Nguyen
API Evangelist at Facebook
8 months ago

I’ve bookmarked several chapters for quick reference on visual effects. The troubleshooting tips alone are worth the price of admission.

Micah Hill
Micah Hill
Backend Developer at Twitter
9 months ago

This book distilled years of confusion into a clear roadmap for (Paperback).

Harper Lewis
Harper Lewis
Automation Specialist at Salesforce
8 months ago

The insights in this book helped me solve a critical problem with ray tracing.

Jules Walker
Jules Walker
API Evangelist at Snap Inc.
12 months ago

I’ve bookmarked several chapters for quick reference on Ray-Tracing.

Jules Baker
Jules Baker
DevOps Specialist at Dropbox
3 months ago

It’s the kind of book that stays relevant no matter how much you know about ray tracing. The author’s passion for the subject is contagious.

Elliot Hill
Elliot Hill
Technical Writer at Microsoft
7 months ago

This book made me rethink how I approach ray tracing.

Noel Carter
Noel Carter
Site Reliability Engineer at Zoom
16 days ago

This book gave me the confidence to tackle challenges in Ray-Tracing.

Jamie Nelson
Jamie Nelson
ML Engineer at Apple
1 months ago

It’s the kind of book that stays relevant no matter how much you know about graphics.

Skyler Allen
Skyler Allen
Tech Lead at Stripe
5 days ago

I’ve bookmarked several chapters for quick reference on Pocket. The diagrams and visuals made complex ideas much easier to grasp.

Logan Green
Logan Green
UX Strategist at Adobe
12 months ago

This book made me rethink how I approach visual effects.

Skyler Hill
Skyler Hill
Tech Lead at Adobe
19 days ago

The author's experience really shines through in their treatment of graphics.

Avery Wright
Avery Wright
Product Designer at Oracle
2 months ago

I’ve bookmarked several chapters for quick reference on (Paperback). The author's real-world experience shines through in every chapter. We’ve adopted several practices from this book into our sprint planning.

Casey Brown
Casey Brown
AI Researcher at Google
10 months ago

I’ve bookmarked several chapters for quick reference on graphics. I particularly appreciated the chapter on best practices and common pitfalls.

Avery Allen
Avery Allen
ML Engineer at Stripe
5 days ago

This is now my go-to reference for all things related to Pocket.

Charlie Miller
Charlie Miller
AI Researcher at Intel
11 days ago

I wish I'd discovered this book earlier—it’s a game changer for (Paperback).

Logan Johnson
Logan Johnson
Backend Developer at Atlassian
7 months ago

After reading this, I finally understand the intricacies of ray tracing.

Kai Wright
Kai Wright
AI Researcher at Nvidia
28 days ago

This book distilled years of confusion into a clear roadmap for ray tracing. The author’s passion for the subject is contagious. I'm planning to use this as a textbook for my team's training program.

Jordan Adams
Jordan Adams
Tech Lead at Salesforce
6 days ago

The author's experience really shines through in their treatment of rendering. The diagrams and visuals made complex ideas much easier to grasp.

Parker Nelson
Parker Nelson
Platform Engineer at Atlassian
4 days ago

This book gave me the confidence to tackle challenges in visual effects.

Quinn Lewis
Quinn Lewis
Senior Developer at Nvidia
6 months ago

It’s like having a mentor walk you through the nuances of visual effects.

Emerson Torres
Emerson Torres
AI Researcher at Twitter
16 days ago

This book made me rethink how I approach visual effects.

Rowan Johnson
Rowan Johnson
Automation Specialist at Intel
10 months ago

I finally feel equipped to make informed decisions about ray tracing. The practical examples helped me implement better solutions in my projects. We’ve adopted several practices from this book into our sprint planning.

Taylor Hill
Taylor Hill
Full Stack Developer at Pinterest
12 months ago

I’ve shared this with my team to improve our understanding of rendering. I especially liked the real-world case studies woven throughout.

Riley Jones
Riley Jones
Cloud Architect at Atlassian
2 months ago

I wish I'd discovered this book earlier—it’s a game changer for (Paperback).

Avery Lewis
Avery Lewis
Full Stack Developer at Twitter
24 days ago

The author's experience really shines through in their treatment of Pocket. The exercises at the end of each chapter helped solidify my understanding.

Jules Garcia
Jules Garcia
QA Analyst at Intel
10 days ago

I’ve shared this with my team to improve our understanding of graphics.

Reese Mitchell
Reese Mitchell
Embedded Systems Engineer at Dropbox
3 days ago

I wish I'd discovered this book earlier—it’s a game changer for Pocket.

Harper King
Harper King
Platform Engineer at Nvidia
3 days ago

This book bridges the gap between theory and practice in graphics.

Charlie Hall
Charlie Hall
Frontend Engineer at Airbnb
16 days ago

The writing is engaging, and the examples are spot-on for ray tracing. The code samples are well-documented and easy to adapt to real projects. The clear explanations make complex topics accessible to developers of all levels.

Join the Discussion

Related Books

Generative AI in 20 Minutes: (Coffee Break Series)
Generative AI in 20 Minutes: (Coffee Break Series)

Published: January 4, 2024

View Details
NodeJS in 20 Minutes: (Coffee Break Series)
NodeJS in 20 Minutes: (Coffee Break Series)

Published: November 13, 2020

View Details
Non-Human Intelligence
Non-Human Intelligence

Published: January 25, 2024

View Details