Ray-Tracing Pocket Book (Paperback)
A comprehensive guide to mastering ray tracing, rendering, graphics and more.
Book Details
- ISBN: 979-8287926540
- Publication Date: April 28, 2025
- Pages: 353
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of ray tracing and rendering, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of ray tracing
- Implement advanced techniques for rendering
- Optimize performance in graphics applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of ray tracing and rendering. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I’ve shared this with my team to improve our understanding of rendering. I particularly appreciated the chapter on best practices and common pitfalls. I’ve used several of the patterns described here in production already.
I’ve bookmarked several chapters for quick reference on visual effects. The troubleshooting tips alone are worth the price of admission.
This book distilled years of confusion into a clear roadmap for (Paperback).
The insights in this book helped me solve a critical problem with ray tracing.
I’ve bookmarked several chapters for quick reference on Ray-Tracing.
It’s the kind of book that stays relevant no matter how much you know about ray tracing. The author’s passion for the subject is contagious.
This book made me rethink how I approach ray tracing.
This book gave me the confidence to tackle challenges in Ray-Tracing.
It’s the kind of book that stays relevant no matter how much you know about graphics.
I’ve bookmarked several chapters for quick reference on Pocket. The diagrams and visuals made complex ideas much easier to grasp.
This book made me rethink how I approach visual effects.
The author's experience really shines through in their treatment of graphics.
I’ve bookmarked several chapters for quick reference on (Paperback). The author's real-world experience shines through in every chapter. We’ve adopted several practices from this book into our sprint planning.
I’ve bookmarked several chapters for quick reference on graphics. I particularly appreciated the chapter on best practices and common pitfalls.
This is now my go-to reference for all things related to Pocket.
I wish I'd discovered this book earlier—it’s a game changer for (Paperback).
After reading this, I finally understand the intricacies of ray tracing.
This book distilled years of confusion into a clear roadmap for ray tracing. The author’s passion for the subject is contagious. I'm planning to use this as a textbook for my team's training program.
The author's experience really shines through in their treatment of rendering. The diagrams and visuals made complex ideas much easier to grasp.
This book gave me the confidence to tackle challenges in visual effects.
It’s like having a mentor walk you through the nuances of visual effects.
This book made me rethink how I approach visual effects.
I finally feel equipped to make informed decisions about ray tracing. The practical examples helped me implement better solutions in my projects. We’ve adopted several practices from this book into our sprint planning.
I’ve shared this with my team to improve our understanding of rendering. I especially liked the real-world case studies woven throughout.
I wish I'd discovered this book earlier—it’s a game changer for (Paperback).
The author's experience really shines through in their treatment of Pocket. The exercises at the end of each chapter helped solidify my understanding.
I’ve shared this with my team to improve our understanding of graphics.
I wish I'd discovered this book earlier—it’s a game changer for Pocket.
This book bridges the gap between theory and practice in graphics.
The writing is engaging, and the examples are spot-on for ray tracing. The code samples are well-documented and easy to adapt to real projects. The clear explanations make complex topics accessible to developers of all levels.
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