Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (60 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 488
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Emerson Williams
Emerson Williams
Cloud Architect at Zoom
27 days ago

The author's experience really shines through in their treatment of (Paperback). The author anticipates the reader’s questions and answers them seamlessly. We’ve adopted several practices from this book into our sprint planning.

Micah Baker
Micah Baker
DevOps Specialist at Airbnb
4 days ago

This book gave me the confidence to tackle challenges in ray tracing. Each section builds logically and reinforces key concepts without being repetitive.

Avery Clark
Avery Clark
Software Engineer at Twitter
12 days ago

The writing is engaging, and the examples are spot-on for ray tracing.

Avery Nguyen
Avery Nguyen
Automation Specialist at Dropbox
11 months ago

This book made me rethink how I approach graphics.

Quinn Lewis
Quinn Lewis
Data Scientist at Shopify
27 days ago

I’ve shared this with my team to improve our understanding of Vulkan+Ray-Tracing/GLSL/Graphics.

Casey Nguyen
Casey Nguyen
Site Reliability Engineer at IBM
8 days ago

The author's experience really shines through in their treatment of ray tracing. I’ve already recommended this to several teammates and junior devs.

Charlie Miller
Charlie Miller
Data Scientist at IBM
3 months ago

I’ve bookmarked several chapters for quick reference on ray tracing.

Sage Scott
Sage Scott
Automation Specialist at Spotify
1 days ago

This book made me rethink how I approach real-time rendering. Each section builds logically and reinforces key concepts without being repetitive.

Reese Young
Reese Young
Backend Developer at Nvidia
15 days ago

I’ve bookmarked several chapters for quick reference on All-In-One.

Taylor Davis
Taylor Davis
UX Strategist at Nvidia
6 days ago

I’ve bookmarked several chapters for quick reference on All-In-One. It’s packed with practical wisdom that only comes from years in the field. We’ve adopted several practices from this book into our sprint planning.

Riley Young
Riley Young
Frontend Engineer at Google
1 months ago

This resource is indispensable for anyone working in ray tracing. I particularly appreciated the chapter on best practices and common pitfalls.

Finley Hall
Finley Hall
Tech Lead at Nvidia
6 months ago

This book bridges the gap between theory and practice in real-time rendering.

Jamie Green
Jamie Green
Platform Engineer at Airbnb
11 months ago

A must-read for anyone trying to master (Paperback).

Charlie Clark
Charlie Clark
Full Stack Developer at Tesla
30 days ago

This book distilled years of confusion into a clear roadmap for All-In-One. Each section builds logically and reinforces key concepts without being repetitive. It helped me refactor legacy code with confidence and clarity.

Parker Torres
Parker Torres
Security Engineer at LinkedIn
16 days ago

The practical advice here is immediately applicable to All-In-One. This book strikes the perfect balance between theory and practical application.

Blake Lewis
Blake Lewis
Full Stack Developer at Adobe
5 months ago

This is now my go-to reference for all things related to (Paperback).

Jamie Nguyen
Jamie Nguyen
Cloud Architect at Tesla
2 months ago

It’s rare to find something this insightful about real-time rendering.

Drew Lewis
Drew Lewis
Mobile Developer at IBM
14 days ago

This book bridges the gap between theory and practice in All-In-One. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Jamie Hall
Jamie Hall
DevOps Specialist at LinkedIn
21 days ago

I’ve bookmarked several chapters for quick reference on Vulkan.

Kai Hill
Kai Hill
Site Reliability Engineer at Slack
17 days ago

This resource is indispensable for anyone working in (Paperback).

River Baker
River Baker
UX Strategist at Stripe
10 days ago

This helped me connect the dots I’d been missing in All-In-One.

Sage Brown
Sage Brown
Software Engineer at Stripe
8 months ago

I've read many books on this topic, but this one stands out for its clarity on real-time rendering. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Harper Baker
Harper Baker
AI Researcher at Snap Inc.
30 days ago

I wish I'd discovered this book earlier—it’s a game changer for real-time rendering.

Logan Walker
Logan Walker
Frontend Engineer at IBM
11 months ago

This book completely changed my approach to graphics. The exercises at the end of each chapter helped solidify my understanding. I’ve bookmarked several sections for quick reference during development.

Skyler Davis
Skyler Davis
Cloud Architect at Amazon
2 months ago

I’ve bookmarked several chapters for quick reference on Vulkan. It’s the kind of book you’ll keep on your desk, not your shelf.

Jamie Davis
Jamie Davis
Mobile Developer at Pinterest
6 months ago

The practical advice here is immediately applicable to (Paperback).

Finley Walker
Finley Walker
UX Strategist at Snap Inc.
16 days ago

The practical advice here is immediately applicable to Vulkan+Ray-Tracing/GLSL/Graphics.

Quinn Young
Quinn Young
UX Strategist at Twitter
5 months ago

This book made me rethink how I approach Vulkan+Ray-Tracing/GLSL/Graphics.

Dakota Miller
Dakota Miller
ML Engineer at Nvidia
12 months ago

I keep coming back to this book whenever I need guidance on ray tracing. This book strikes the perfect balance between theory and practical application.

Avery Nguyen
Avery Nguyen
Game Developer at Netflix
28 days ago

It’s the kind of book that stays relevant no matter how much you know about (Paperback).

Alex Torres
Alex Torres
Product Designer at Pinterest
12 months ago

I keep coming back to this book whenever I need guidance on real-time rendering. The exercises at the end of each chapter helped solidify my understanding. It’s helped me mentor junior developers more effectively.

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