Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (96 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 540
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Jules Lopez
Jules Lopez
Software Engineer at Dropbox
26 days ago

I've read many books on this topic, but this one stands out for its clarity on real-time rendering. The pacing is perfect—never rushed, never dragging. The sections on optimization helped me reduce processing time by over 30%.

Finley Clark
Finley Clark
QA Analyst at LinkedIn
10 months ago

I’ve already implemented several ideas from this book into my work with ray tracing. I feel more confident tackling complex projects after reading this.

Kai Clark
Kai Clark
Game Developer at Red Hat
6 months ago

I’ve shared this with my team to improve our understanding of graphics.

Harper Nguyen
Harper Nguyen
Game Developer at Google
3 months ago

This book gave me the confidence to tackle challenges in real-time rendering.

Noel Adams
Noel Adams
Platform Engineer at Apple
23 days ago

After reading this, I finally understand the intricacies of (Paperback).

Skyler Williams
Skyler Williams
Innovation Lead at Airbnb
1 months ago

The practical advice here is immediately applicable to real-time rendering. The diagrams and visuals made complex ideas much easier to grasp.

Quinn Hall
Quinn Hall
Automation Specialist at Snap Inc.
3 months ago

It’s the kind of book that stays relevant no matter how much you know about All-In-One.

River Williams
River Williams
Data Scientist at Red Hat
20 days ago

This book made me rethink how I approach Vulkan+Ray-Tracing/GLSL/Graphics.

Riley Nguyen
Riley Nguyen
Backend Developer at Tesla
10 months ago

It’s rare to find something this insightful about real-time rendering.

Logan Young
Logan Young
Mobile Developer at Shopify
2 months ago

This book completely changed my approach to Vulkan+Ray-Tracing/GLSL/Graphics. I found myself highlighting entire pages—it’s that insightful.

Drew Lewis
Drew Lewis
Full Stack Developer at Stripe
1 months ago

A must-read for anyone trying to master ray tracing.

River Williams
River Williams
Backend Developer at Amazon
17 days ago

The examples in this book are incredibly practical for real-time rendering.

Morgan Torres
Morgan Torres
Site Reliability Engineer at Salesforce
2 months ago

I was struggling with until I read this book ray tracing. I found myself highlighting entire pages—it’s that insightful. I've already seen improvements in my code quality after applying these techniques.

Jamie Scott
Jamie Scott
Innovation Lead at Twitter
19 days ago

The insights in this book helped me solve a critical problem with (Paperback). Each section builds logically and reinforces key concepts without being repetitive.

Micah Allen
Micah Allen
DevOps Specialist at Microsoft
11 months ago

It’s rare to find something this insightful about (Paperback).

Jules Smith
Jules Smith
Software Engineer at Oracle
3 months ago

I’ve shared this with my team to improve our understanding of real-time rendering. The diagrams and visuals made complex ideas much easier to grasp.

Avery Walker
Avery Walker
Software Engineer at GitHub
11 months ago

The examples in this book are incredibly practical for ray tracing.

Emerson Baker
Emerson Baker
Software Engineer at Nvidia
9 months ago

This book gave me the confidence to tackle challenges in ray tracing.

Casey Nelson
Casey Nelson
Senior Developer at Microsoft
2 months ago

I’ve bookmarked several chapters for quick reference on ray tracing. I feel more confident tackling complex projects after reading this.

Casey Clark
Casey Clark
ML Engineer at Facebook
8 months ago

I was struggling with until I read this book (Paperback).

Noel Brown
Noel Brown
Mobile Developer at GitHub
6 months ago

This resource is indispensable for anyone working in real-time rendering.

Emerson Wright
Emerson Wright
AI Researcher at Stripe
3 months ago

This book gave me the confidence to tackle challenges in Vulkan+Ray-Tracing/GLSL/Graphics. I feel more confident tackling complex projects after reading this. The testing strategies have improved our coverage and confidence.

Drew Baker
Drew Baker
Security Engineer at Amazon
9 months ago

I wish I'd discovered this book earlier—it’s a game changer for All-In-One. The writing style is clear, concise, and refreshingly jargon-free.

Drew Smith
Drew Smith
Cloud Architect at Red Hat
17 days ago

This book offers a fresh perspective on Vulkan.

Skyler Scott
Skyler Scott
Frontend Engineer at Atlassian
9 days ago

The clarity and depth here are unmatched when it comes to ray tracing.

Micah Scott
Micah Scott
Security Engineer at Stripe
2 months ago

This book distilled years of confusion into a clear roadmap for ray tracing.

Jules Young
Jules Young
Backend Developer at GitHub
16 days ago

I finally feel equipped to make informed decisions about real-time rendering. This book gave me a new framework for thinking about system architecture.

Alex Williams
Alex Williams
Embedded Systems Engineer at Zoom
8 months ago

A must-read for anyone trying to master (Paperback).

Dakota Martinez
Dakota Martinez
Game Developer at Microsoft
19 days ago

I've been recommending this to all my colleagues working with graphics.

Casey Smith
Casey Smith
Security Engineer at Red Hat
21 days ago

The author's experience really shines through in their treatment of (Paperback). The pacing is perfect—never rushed, never dragging.

Riley Jones
Riley Jones
Mobile Developer at Tesla
11 months ago

This book distilled years of confusion into a clear roadmap for Vulkan.

Logan Smith
Logan Smith
Site Reliability Engineer at Spotify
30 days ago

The examples in this book are incredibly practical for Vulkan+Ray-Tracing/GLSL/Graphics.

Sage Williams
Sage Williams
UX Strategist at Snap Inc.
2 days ago

The author's experience really shines through in their treatment of Vulkan.

Morgan Adams
Morgan Adams
UX Strategist at Intel
28 days ago

The writing is engaging, and the examples are spot-on for ray tracing. It’s the kind of book you’ll keep on your desk, not your shelf. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Drew Allen
Drew Allen
Embedded Systems Engineer at Shopify
4 months ago

I've been recommending this to all my colleagues working with graphics. This book gave me a new framework for thinking about system architecture.

Avery Lewis
Avery Lewis
Platform Engineer at Pinterest
2 days ago

The writing is engaging, and the examples are spot-on for graphics.

River Carter
River Carter
Innovation Lead at Oracle
1 months ago

This helped me connect the dots I’d been missing in graphics.

Noel Martinez
Noel Martinez
Data Scientist at Salesforce
23 days ago

The writing is engaging, and the examples are spot-on for real-time rendering.

Jules Smith
Jules Smith
Automation Specialist at Shopify
6 days ago

I keep coming back to this book whenever I need guidance on Vulkan+Ray-Tracing/GLSL/Graphics. This book strikes the perfect balance between theory and practical application.

Riley Garcia
Riley Garcia
Systems Architect at Atlassian
2 months ago

I finally feel equipped to make informed decisions about graphics.

Avery Jones
Avery Jones
Full Stack Developer at Oracle
12 months ago

I finally feel equipped to make informed decisions about graphics. The author anticipates the reader’s questions and answers them seamlessly.

Sage Scott
Sage Scott
AI Researcher at Oracle
4 days ago

It’s the kind of book that stays relevant no matter how much you know about graphics. I’ve already recommended this to several teammates and junior devs. I'm planning to use this as a textbook for my team's training program.

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